In graphics, any graphical entity—such as a circle—perceived as such by an application program or computer system. An object is treated as a single unit by the system, whereas in a paint program, for example, every image is treated merely as a set of pixels.
In compyter programming, the term object refers to a single programming entity that can contain both code and data. See Object-Oriented Programming.
In computing, the term object refers to a single data entity used in Object Linking and Embedding. See Object Linking and Embedding.